The Track

This is the view from one end of the track.  You can see that John has some long straights built into Octorara Hills.  In the middle, and way down there, is the custom built light gantry used for the TrackMate system that John uses.  The cars travel toward you from this perspective.  Take a look at the blue lane as it exits turn two.  It's such a sharp corner and a bad place to deslot, but an easy place to deslot if you're not careful.  A marshall would have this perspective to reslot a car, but he would have to stretch to get to it causing the driver to loose precious time.  I know this from experience.
This is the view from the other side of the track.  A race is about to start and the four drivers stand ready.  My teammate, JJ, is at the far right with his head cut off.  Moving down the table you see Charlie, Bob Edwards of Thunder Engineering, Joe Hoopes, and Sam Johnston at the end, ready to marshall.  Coming towards us are turns 3, 4, and 5, which are all pretty easy unless you're trading paint with someone.  Turn 5 exits into the long 14' drag strip where it becomes readily apparent which cars have the most balls.
Here's Kevin McEvoy getting ready to run, while Smokey reviews the sheet for the upcoming round.  To Smokey's left is the computer running TrackMate and the Gralab timer used for the races.  I wish I got a better shot of the curves in the snakey section by the pole.  You'd see the blue lane is stuck with the tightest curves.  The red lane actually has the inside of 2 6" curves very close togther, but at that point you've already slowed down so they are not a problem.  The blue, however, takes a very nasty right hand 90 degree turn right after the fast sweeping chicane, you really gotta get the car under control before hitting that one.
When Fergy gets the new layout up on his site, I will link to it.
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Octorara Hills Graphics created by John Forlino

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