Official VHORS General Rules
Purpose
Overview
Racing Specifics
Tech Committee
Definitions
General Rules
Team Event
Individuals Event
Vendor Tables
Controllers
Purpose
The purpose of this document is to present the currently supported rules of VHORS
(Vintage HO Racing Series). This document, either in electronic or printed form,
represents the standing rules by which all VHORS Shootout participants shall
follow.
Overview
The following rules are in effect for the entire VHORS Shootout.
The Shootout Rules Committee reserves the
right to change the rules in the interest of maintaining the fairness of the
majority of the competition.
These rules are based on the use of Aurora Thunder Jet OEM parts, new parts,
after market parts, re-
manufactured parts, and those made by "cottage industry" vendors.
All parts must be specifically manufactured
for the Thunder Jet chassis with the exception of wheels, tires and axles.
Modifications, adjustments or practices not specifically addressed in these
rules as allowed or not allowed shall
be presented to the Shootout Rules Committee in private prior to the race in
question for a decision.
These decisions will be made public in the FAQ page. Assuming and not asking
prior to a race may render your
car illegal.
Rigorous honesty is the VHORS credo. Err on the side of caution. Any Shootout
Rules Committee member(s)
present will address any questions or interpretations of the rules. The discretion
of the Shootout Rules
Committee comes into play for any rule infringement case. The decision of the
Shootout Rules Committee will
be final.
Race Specifics
If a racer is not sure his or her car is legal, they may have
their car checked prior to the start of the races. If any
driver suspects that another car may not be legal, they may "challenge" the
other car at any time to verify whether
or not it is within accordance to VHORS Rules.
If it is a Team Event, then the entire team challenging must present their
challenge. A second Team would then
be asked if they second the challenge. If two Teams agree to the challenge
then the car(s) in question will be
checked for VHORS rules accordance. Once each driver has qualified for a starting
position, their car will be pre-
inspected for compliance to the rules and then impounded. The overall top 4
finishers will have their cars fully
inspected at the end of the final heats completion once the statistics are
tabulated.
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Tech Committee
Each participating team will appoint ONE member of said team to act as a "Tech" to
determine legality and
compliance to the VHORS rules. It shall be the sole responsibility of these
appointees to do so. NO outside
observers or other racers/team members shall be permitted to assist or consult
in this undertaking. The decision
of the Tech Committee is final. Each member of the Tech committee will be provided
with a "Yea" and "Nay"
secret voting device to be used if a question arises. This vote will be read
by a VHORS Rules Committee
Member. NO VHORS Rules Committee members shall be permitted to act as a "Tech" inspector.
Definitions
Vintage Style Bodies:
Car bodies must be molded with traditional vintage styling in mind. This means
simply
that no intentionally added weight, "handling pan" characteristics,
thick roofs, thick hoods, thick trunks, rocker panels,
moldings, or side panels are allowed. As is the case in some applications the
bumpers and screw posts are
made thicker to prevent damage in a crash, this will be handled on a case by
case basis. If there is obviously
excessive amount of material the body may not pass inspection. Again, this is
left to the discretion of the
Shootout Rules Committee.
False Start:
A predetermined point on the host track where each starting car must pass in
order to declare the
heat a valid race. Typically after the first turn set.
Cottage Industry:
Any manufacturer of T-Jet parts whose parts are not obtainable on the common
mass retail
market. Typically these products are obtainable directly from the manufacturer
or specialized store or location,
such as an online auction site, slot car show, etc, as opposed to from a distributor
or authorized dealer.
Post-Inspection:
The act of disassembling a racer’s car in order to verify the car is within
proper rules compliance
for the event.
Pre-Inspection:
Cars are inspected by the Shootout Rules Committee and the Shootout Tech Committee
or a
delegate responsible for car inspection at the current event. Upon passing pre-inspection
the car is deemed
"legal" for the duration of the events that day.
Track / Track Call:
In the likely event of an accident during a race, or a de-slot in a location
which is not easily reached
by a Turn Marshal, either the Racer or a Marshal may call out "Track".
This signals the host or track operator to halt
the current race. Drivers are not permitted to work on or modify their cars
unless the "Track" call is for a mechanical
malfunction. The race will resume once the accident or de-slot is cleared.
Mechanical Malfunction: An occurrence
by which the car or controller is not physically operable. For example,
slipping gear, missing tire, meltdown, etc. would constitute a mechanical malfunction.
On Market: In
reference to a new product either by a Cottage Industry or known manufacturer
who introduces a
new product to the slot car market. Announcement of new products must
be made to the VHORS Yahoo group
60 days prior to the event to be allowed. Please follow the link and
register with the group.
(http://groups.yahoo.com/group/VintageHoRacing).
With respect to "On Market" car bodies, bodies
must be from a production run that renders the body readily and
freely available to the public in mass quantity for at least 60 days
prior to the event. It is incumbent upon the
manufacturer to prove the necessary announcement of the product and
market availability as discussed above.
A sample of each "On Market" car body shall be submitted
in final market ready form to the VHORS Shootout
Rules Committee for consideration and possible approval at least 120
days prior to an event for consideration
and possible approval.
All other items other than car bodies must be announced
to the VHORS Yahoo group 60 days prior to the
event, as discussed above.
Manufacturer:
Designation for mass production and cottage industry producers of HO slot car
related items and
accessories.
Handling Pan:
Any metal or plastic piece attached to the bottom of the car to improve handling.
This also includes
extra molded or attached plastic/resin into a body to produce a handling pan
effect.
Nonferrous: Any metal
substance that does not contain iron. Therefore the material does not
have magnetic
properties.
VHORS Official:
In reference to an official piece of equipment as deemed by the Shootout Rules
Committee for
purposes of measuring and/or operating function in support of the event and/or
the event rules.
VHORS Super Stock (SS):
The 1 5/16" car setup natively known to VHORS racers. Also known as V-Jets.
VHORS Classic: The basic
1 1/8" width car setup which supports a more "vintage" style
of Thunder Jet
appearance.
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General Event Rules
GR:GRE-01. The Shootout Rules Committee will determine
the means for deciding the starting positions of
drivers for the individuals race(s). If it is a Team based event, the
predetermined racing order of teams will be
drawn lottery style. Order of racers within the teams shall be determined
by the teams themselves.
GR:GRE-02. Drivers will be given ample time to run practice laps prior
to racing on practice day. It may become
necessary to limit the practice time of each driver should there be
a large number of drivers. Practice times
set on the tracks shall be controlled by one main timer and therefore
cannot be tampered with to extend practice
times. Those refusing to comply will be disqualified from event participation.
NOTE: If you need practice time, plan on getting to the event early
enough to do so. Late starts due to last
minute practice sessions are not permissible.
GR:GRE-03. Each driver will race all lanes in a rotating order under
TrakMate Championship mode for the team
race. Order for the individuals will be determined by the Shootout
Rules Committee before the individuals
event. This also includes the format of the individuals race as well.
GR:GRE-04. All drivers are expected to take their turn marshaling
when their series of heats has completed. It is
a courtesy to the oncoming drivers as well as a help to the flow of
the event. There will be a 45 minute time limit
for the team event. This is per two teams and per table, so marshaling
should be taken care of by team
members not currently running their rotation on the track. Again the
individual event will be handled separately,
and therefor marshaling will be e required after you run your heat
and for the first group up, the last group to run
shall marshal for them since that would be their turn in rotation.
GR:GRE-05. Drivers are not permitted to marshal any cars during their
heats in a race. Often times the
excitement of the race leads to self marshaling which we ask the drivers
to kindly refrain from doing.
GR:GRE-06. Between heats drivers will be allowed to clean their tires,
clean pickup shoes, and oil your car. This
will ONLY take place at the track side. No driver is permitted to leave
the track during their heats unless it's an
emergency or a race official allows the departure.
GR:GRE-07. No chemical additives are permitted on the surface of the
tires. E.g. belt dressing, tire dressing, oil,
etc.
GR:GRE-08. If a driver experiences a mechanical difficulty, break
down, broken guide pin, or a chassis-to-body
retention screw falls out during a heat the car is rendered unable
to finish the heat. The driver receives a "DNF" for
that heat. Repairs may take place after the heat has completed or a
possible substitution will be allowed before
the next heat in the succession. If the car is down for the entire
race, the driver may use their backup car.
However, the down car is out for the duration of the event and the
backup car must then be used exclusively.
GR:GRE-09. In the event of a multi-car accident, the timer and power
will be stopped to allow the marshals to
put the cars back on the track.
GR:GRE-10. A "Track Call" constitutes
an automatic stop of the timer and power to the track.
GR:GRE-11. Turn marshals or drivers in the case of multi-car pileups
or deslots may find situation out of reach for
some reason. A "Track Call" should result. In the case of
a "rider", where a car jumps to another lane and it is then
under the control of another driver shall also warrant a "Track
call" unless the marshals can fix the situation while the
heat is in progress.
GR:GRE-12. A "Track Call" will be called
automatically for any car that goes completely off the racetrack
table.
GR:GRE-13. Turn marshals will do their best to replace cars to the
track in the least amount of time and allowing
for oncoming traffic to pass without being disturbed.
GR:GRE-14. Turn marshals are urged to attempt
to replace the "last
off" car as the "first on" in a multiple car
pileup. The car that caused the accident should be replaced last whenever
possible.
GR:GRE-15. A false start will be declared if any car de-slots before
completing the first series of turns as
determined for each track. Cars will be returned to the starting line
and the race will be started again.
GR:GRE-16. Only one false start is allowed to be declared per heat.
GR:GRE-17. Following completion of their own heat races, drivers are
required to marshal the next set of heats
as a courtesy to other racers. During the Team event, since two teams
are assigned to a race table, this should
be taken care of in a quick and orderly fashion.
GR:GRE-18. No one will be permitted "free power for just a second" to
test their car. (Test strips, or 9 volt
batteries are often available as an alternative.)
GR:GRE-19. If a car fails to start, a false start
will be called. At the next start, a track marshal will "push" any/all
cars
to ensure that everyone leaves the starting line. Only one false start
is allowed per heat.
GR:GRE-20. After racing your heat(s) unplug your controller and stand
by the racers station for the lane you just
ran. This is so proper tabulation of results can occur swiftly and
without asking who was which car/team in a
particular lane.
GR:GRE-21. One of a kind, custom, or home-brew parts are not permitted.
GR:GRE-22. Swapping of parts once a car passes tech is strictly forbidden.
GR:GRE-23. TrakMate output screen will be the final decision maker.
Whatever TrakMate shows is what goes
and that's the final word for the heats and races in a dispute.
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Team Event
GR:TE-01. The Team Event is in support of the VHORS
Super Stock T-Jet Class.
GR:TE-02. All Teams will need to pre-register, this will ensure each
team a position in the event. Pre-registration
entails a race packet being downloaded and printed by the Team Captain.
Included in the download packet will
be VHORS Tech Forms which will need to be filled out completely and
signed individually by each member of
the team. Tech Forms are to ensure the legality of the car(s) being
submitted for the event.
GR:TE-03. Practice day is on Saturday before the event. Practice rotations
will be 3 minutes long on each lane.
All tracks will be controlled by a single main timer that will be observed
at all times by someone from the Race
Committee.
GR:TE-04. If you are present on Saturday for practice, your cars will
be tech'd and impounded. Anyone who
does not tech in on Saturday that shows for practice will not be allowed
to participate on Saturday's events.
GR:TE-05. Saturday from 3pm until closing tech ins will be accepted.
GR:TE-06. Cars will be kept in impound at all times once tech'd in
and that is final. Cars will be handed to the
drivers at the beginning of their heats while at trackside and will
immediately be impounded when the heat is
done if the driver is finished and rotation takes them off the table.
GR:TE-07. Two teams will be assigned to a race table. They will get
45 minutes to go through the entire rotation
of their teams. All team members not racing at the current time will
either marshal or assist in running the race
controls.
GR:TE-08. Trak Mate will be the end all decision maker for placement
in finishes. Trak Mate will be running in
Championship mode, it will be the onus of the Team Captains to ensure
each team member's name is entered
for rotation and that no two team members are side by side racing during
the rotations.
GR:TE-09. If the 45 minutes elapses and the heats are not completed,
the scores will be taken as standing
completed. 45 minutes is plenty of time to complete an entire rotation.
GR:TE-10. Should the teams complete their heats and are done, they
may take a break for the remainder of the
time while other teams / tables finish up. But racers must be ready
for the next set of heats at the top of the hour.
The team event begins promptly at 9:00am for the fist run. The following
run is at 10:00am, then 11:00am, and a
break for lunch. Racing resumes at 1:00pm and will again follow the
45 minute to the top of the hour sequence
until all races are complete.
GR:TE-11. Each set of teams must work as a team for running the table
when it's their time on to get their heats in
and manage the entire set of heats. This format will ensure marshals
at every table, and allow everyone a fair
chance at racing without major issues and interruptions. Should there
be a problem on the table, the Shootout
Rules Committee can be called upon.
GR:TE-12. In case of a finish dispute, the final word will be from
Trak Mate.
GR:TE-13. Team entry fee will be $120.00 for a four
man team. Each additional team member will be $25.00. Example: 5 man
team is 145.00. 6 man 170.00
Checks should be made payable prior to August 1st to:
Kevin Chesney
29 East Wilson Avenue
Moorestown, NJ 08057
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Individuals Event
GR:IE-01. The Individuals Event is in support of the
VHORS Classic T-Jet Class.
GR:IE-02. The Individuals Event will take place on Saturday.
GR:IE-03. Individuals Event is a laps and sections race. Highest accumulated
score wins.
GR:IE-04. Individual entry fee will be $25.00 (for those
only racing on Saturday).
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Vendor Tables
GR:VT-01. Racers whom are also vendors may do so from
their pit area for $30.00 for the entire weekend. No
special tables will be provided.
GR:VT-02. Vendor tables will be available for $60.00 each for the
entire weekend for non-racing vendors.
GR:VT-03. Vendor tables must be manned at all times by someone.
GR:VT-04. VHORS claims no responsibility for missing goods from vendor
tables. Vend at your own risk.
GR:VT-05. This is subject to change pending location and days rented.
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Controllers
GR:CTL-01. Any type of nonadjustable or adjustable (OHM
value only) controller is permitted.
GR:CTL-02. Any type of controller is permitted as long as it passes
tech.
GR:CTL-03. Additional electronics on controllers for changing OHM
value is permitted.
GR:CTL-04. Additional electronics or hardware on controllers for changing
any type of output power to the car
such as power to run the car when track power is cut are not permitted.
GR:CTL-05. Additional electronics or hardware on controllers for changing
any type of brake adjustment are not
permitted.
GR:CTL-06. Additional electronics or hardware
on controllers enabling "coast" or "autopilot" features
where
power is supplied to the car when the trigger is fully released by
the operator are permitted.
GR:CTL-07. VHORS tracks are not wired for brakes, thus only a two-wire
hook up is necessary.
GR:CTL-08. Any controller or replacement parts
must meet the VHORS defined "On Market" requirements
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Approx. number of times the rules have been read.
©2006 Yensid/Chesney
Use of these rules without consent is frowned upon, please contact
Kevin Chesney or John Forlino for permission.
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